COUNTS TOWARD THE REQUIREMENT
- Anime footage, including clips you mask, animate, color, or composite.
- Manga panels and manga-based animation.
- Edits combining anime and manga, including traditional AMVs and manga edits.
Before an edit is scored, it has to meet AT7's anime/manga content requirement. Qualifying entries are then judged on Creativity, Execution, and Cohesion.
WHAT COUNTS AS A QUALIFYING EDIT?The entry requirement is separate from judging. A great-looking edit can still be ineligible if its content doesn't meet the tournament format.
Anime and manga must make up the majority of the finished edit. You can experiment with other techniques, but those extras do not replace the anime/manga requirement.
These can be part of your edit, but do not count as anime/manga footage when checking the required majority.
An edited anime sequence with a short original Blender transition.
A manga animation edit where the editor animates the original panels.
An entire fight recreated from scratch in Blender, even with anime characters.
How to count heavily layered anime/3D composite shots and borderline mixed-media sequences. That method will be clarified before AT7 submissions are judged. Don't assume an anime-themed 3D recreation counts as anime footage.
Meeting this requirement makes an edit eligible to be scored; it does not award extra Creativity or Execution points. Any match-specific restrictions or minimum duration still apply separately.
Six scored fields across three categories. Each category contributes 10 points.
Are the ideas original and inventive?
How well is the edit technically made?
How well does everything come together?
Execution is a single holistic 10-point category. Difficulty and software choice do not have separate point values.
Blender, manga animation, advanced compositing, new effects and unconventional approaches are all welcome. Judges reward what an editor achieves with those techniques, rather than giving automatic points simply for using them.
Did the technique introduce or develop an inventive idea?
Was it implemented with control, cleanliness and polish?
Did it make the complete edit work better together?
Both approaches can score 10/10. A polished traditional edit and a polished 3D-heavy edit should be judged against the same finished-work standard. Ambition can earn Creativity points and still have visible Execution flaws.
One named judge. One real edit. Specific timestamped examples of what worked and what could improve.
A sample edit and independently scored judge evaluation will appear here once reviewed and approved.
No example points or feedback will be invented. The public demonstration will include the judge's name, full six-field scorecard, written reasoning and playable timestamped clips.
3D, manga animation, new software and editing difficulty do not earn automatic extra points.
A narrative or central theme is not required to earn full marks in Creativity or Cohesion.
A clean music-driven edit can earn full marks without additional sound effects.
Once the minimum duration is met, extra runtime does not automatically raise the score.
Do not penalize the same flaw in multiple categories unless it causes genuinely different problems.
Feedback should identify meaningful strengths or shortcomings with concrete examples and timestamps.
Yes. Judges score the quality and originality of the finished work, not the number or complexity of software tools used.
Yes. A fresh idea can score strongly in Creativity while technical issues such as rough masks, awkward motion or poor compositing affect Execution.
Each judge's subcategory scores and written feedback will be published. Significant deductions should have specific explanations, ideally with timestamps.
Calculation errors, rule violations and conflicts of interest can be reviewed. An appeal is not an additional vote on an otherwise valid subjective assessment.
Anime footage and manga-based visuals count toward the required majority. Original 3D recreations are allowed within an edit but do not themselves count toward that majority. See the qualifying edits guide above for examples; the method for heavily layered mixed-media shots is still being finalized.